HIVE experiments with indirect control. Rather than managing every creature, the player influences how the group behaves.
Give the swarm a direction
An attractor lets the player influence movement as a collective. Hold to clench, release to spread: the same group can take different shapes.
Mutations change the system
Cards that split, corrode, arm or accelerate the swarm become interesting when they combine in unexpected ways.
Let behavior be readable
The satisfaction is watching small rules produce an understandable result. That requires motion and feedback that make a living system feel learnable.


