STACK turns a single gesture into a test of attention: watch the movement, choose the moment, live with the landing.
A simple rule that scales
The farther a tower climbs, the more a small error matters. The player can understand the challenge immediately without running out of room to improve.
Feedback makes precision satisfying
The drop, cut, and resulting shape should make an outcome clear at a glance. The game needs to celebrate the perfect fit without hiding the near miss.
A reason to try again
That next attempt is a chance to prove that the moment felt different. A good precision game lets the player own the improvement.


