STACK turns a single gesture into a test of attention: watch the movement, choose the moment, live with the landing.

Chapter / 01

A simple rule that scales

The farther a tower climbs, the more a small error matters. The player can understand the challenge immediately without running out of room to improve.

Chapter / 02

Feedback makes precision satisfying

The drop, cut, and resulting shape should make an outcome clear at a glance. The game needs to celebrate the perfect fit without hiding the near miss.

Chapter / 03

A reason to try again

That next attempt is a chance to prove that the moment felt different. A good precision game lets the player own the improvement.

A perfect drop feels earned when every miss also tells you what to try next.
Small studio / Bigger worlds