FISSION reduces the input to a simple rhythm: hold to split, release to merge. The interest comes from the moments between.

Chapter / 01

One action, two states

Each press changes the relationship between the two signals and the gates ahead. A very small vocabulary can create a surprising number of decisions.

Chapter / 02

Timing becomes the level

The tunnel asks players to observe a pattern, commit to a moment and learn from it. A clean run is built from tiny improvements.

Chapter / 03

The interface stays out of the way

A readable tunnel and immediate response are more valuable here than a complicated heads-up display. The signal should tell the story.

A small input becomes meaningful when the world answers it immediately.
Small studio / Bigger worlds