FISSION reduces the input to a simple rhythm: hold to split, release to merge. The interest comes from the moments between.
One action, two states
Each press changes the relationship between the two signals and the gates ahead. A very small vocabulary can create a surprising number of decisions.
Timing becomes the level
The tunnel asks players to observe a pattern, commit to a moment and learn from it. A clean run is built from tiny improvements.
The interface stays out of the way
A readable tunnel and immediate response are more valuable here than a complicated heads-up display. The signal should tell the story.


